package game
{
	public class RxEntityPhase
	{
		public static const ENTITY_PHASE_NAV:int = 0;
		public static const ENTITY_PHASE_HERO:int = 1;
		public static const ENTITY_PHASE_CAMERA:int = 2;
		public static const ENTITY_PHASE_NPC:int = 3;
		public static const ENTITY_PHASE_SCENE:int = 4;
		public static const ENTITY_PHASE_HUD:int = 5;
		public static const ENTITY_PHASE_POSTHUD:int = 6;
		public static const ENTITY_PHASE_FINAL:int = 7;
		public static const ENTITY_PHASE_NAMES:Vector.<String> = new Vector.<String>(8);
		
		public function RxEntityPhase()
		{
			ENTITY_PHASE_NAMES[0] = "nav";
			ENTITY_PHASE_NAMES[1] = "hero";
			ENTITY_PHASE_NAMES[2] = "camera";
			ENTITY_PHASE_NAMES[3] = "npc";
			ENTITY_PHASE_NAMES[4] = "scene";
			ENTITY_PHASE_NAMES[5] = "hud";
			ENTITY_PHASE_NAMES[6] = "posthud";
			ENTITY_PHASE_NAMES[7] = "final";
		}
	}
}